Save our Sasquatch with Emotions

Duration
1 hour
Facilitation
Advanced
Resource Language
Español
Delivery Method
Virtual
Settings
Classroom
Theme
Media and Emotions

A media literacy game that teaches emotional awareness and its role in misinformation, helping players recognize how feelings can influence belief and decision-making.

Description

Misinformation often spreads because it triggers strong emotional responses—fear, anger, excitement, or urgency. Save Our Sasquatch with Emotions is an interactive learning experience where players analyze digital content, identify emotional manipulation tactics, and develop strategies to think critically before sharing information.

In this game, Sasquatch is in trouble—caught in a web of misinformation! Players must work together to separate fact from fiction, recognize emotionally charged content, and use logical reasoning to guide Sasquatch to safety.

Education Standards

ISTE Standards for Digital Citizenship (ISTE 2a, 2b, 2d)

CASEL Social-Emotional Learning (SEL) Core Competencies: Self-Awareness & Responsible Decision-Making

AASL (American Association of School Librarians) Standards for Inquiry-Based Learning

Citations

Lewandowsky, Stephan, et al. Misinformation and Its Correction: Continued Influence and Successful Debiasing. Psychological Science in the Public Interest, 2012.

Kahneman, Daniel. Thinking, Fast and Slow. Farrar, Straus and Giroux, 2011.

The News Literacy Project. How Emotions Impact Our Perception of News. 2023.

Interactive
Health
Matches State Standards

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